巨 ~Gigantify~
↑↓←→and Keyboard Spacebar/Controller A or B for the whole game. Esc or Start to Pause.
↑↓←→與鍵盤空白/控制器A或B進行遊玩。Esc或開始鍵暫停。
Web version might lag sometimes.
網頁版可能會偶爾卡頓。
*The secret ending is a joke that delivers very poorly. Don't read it too deeply.
*隱藏結局是個表達徹底失敗的笑話。請別想太多。
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After a good deal amount of play testing, the conclusion of the project is:
Pros:
-Most people had seem the credit.
-Curiosity generally has pay-off, people not paying attention can also move on.
-Only the last level obviously has an second exit, average player won't have anxiety leaving previous level early since they didn't know they had unfinished business.
-Making default solution of the last level as the secret solution of the first level is a fantastic way to reward instant replaying.
Cons:
-The whole point of the game "You can keep the speed while growing large" isn't clear at all. People had played until the last stage without realizing that's a thing.
-It's unclear how long does the power up last which caused frustration.
-If the playing environment don't have clear audio, the spring mechanics will get completely overlook.
-Level 3 is the only level that will make secret exit unreachable upon level destruction. Clever puzzle on its own, bad design within context.
-The "Instantly input another direction" can be a struggle for some player, they can be stuck despite knowing what to do.
-Level 6 requires you to walk all the way back to the start every time you want to try again. Not good especially when multiple failure is the default way to figure out the secret solution.
-In the whole game, the spring doesn't really have a reason to require re-compressing after the player had compressed them once.
-The secret ending is really bad. Not even funny, it straight up became a horror game. Never put the last minute thought right before deadline.
在充分的遊玩測試後,本專案的總結是:
優點:
-大部分的玩家有看到製作名單。
-好奇心通常能獲得獎勵,沒有特別觀察的玩家也能推展進度。
-只有最後一關明顯有第二出口,一般玩家不會在先前關卡逗留、對提前離開感到焦慮,因為到最後之前還不知道自己有錯過得東西。
-把最後一關的標準解法作為第一關的祕密解法能極度有效地獎勵馬上重玩的玩家。
缺點:
-整個遊戲的重點「變大時也能保持速度」非常不明顯。人們經常已經玩到最後一關還沒發現這個機制。
-能力強化的時間不明有時很煩人。
-如果遊玩環境無法清楚聽到音效,彈簧機制會被徹底忽視。
-關卡3是唯一會因關卡被破壞而無法抵達隱藏出口的關卡。謎題本身不錯,但放在遊戲脈絡裡是失敗的設計。
-有些地方必需要玩家「立即切換輸入方向鍵」,不是每個人都做得到。玩家可能已經知道自己該做的事依舊卡住。
-關卡6要重試就得一路走回開頭,但期望上本來就得失敗好幾次才會找到祕密解法。浪費時間。
-整個遊戲裡,彈簧沒什麼理由在玩家成功壓縮後還得再次壓縮。
-祕密結局超糟的。完全不好笑,直接變恐怖遊戲。千萬別在死線前亂丟新的想法。
Status | Released |
Platforms | HTML5, Windows, Linux |
Rating | Rated 4.8 out of 5 stars (8 total ratings) |
Author | EviTRea |
Genre | Platformer |
Made with | Clip Studio Paint, Krita, Godot |
Tags | 1-bit, Female Protagonist, Puzzle-Platformer |
Code license | MIT License |
Asset license | Creative Commons Attribution v4.0 International |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Gamepad (any) |
Accessibility | High-contrast |
Links | Steam |
Download
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Comments
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Great game, short and sweet. I had a lot of fun doing a second run to find all the secrets :)
This was quite a funny game to play :)
Not really difficult, but the enlargement was funny.